What Have We Done So Far?
Hmmm, good question. The answer is so much, yet not NEARLY enough. We’ve managed to do a lot of work, but unfortunately we made the mistake of not having a clear plan in place before we started. This has caused us to constantly double back on our design efforts to change things that we decided didn’t fit or just didn’t look right. I’ll go back to the beginning and try to capture some of the major hurdles we’ve had to overcome.
The first major hurdle was that neither of us knew jack about Android development, or Java for that matter. This wasn’t as big of a deal for Ryan (he just has to worry about the art), but I needed to know this stuff if I wanted to have any shot at making a game. So, two weeks before we started I took an Eclipse and Java for Total Beginners online class. (I wasn’t exactly a total beginner, but this class was great for brushing up on the syntax and I highly recommend it) After I freshened up on Java, I started reading through a couple of Android development books I picked up. Ryan and I both got about half way through Beginning Android Games before we decided we couldn’t wait anymore and had to start making our a game right away. That was the first major mistake. (The framework from this book gave us a good starting point for our game and is a great reference)