When I started programming The Christmas Trail, it was a very fluid process. I thought about some cool game mechanics and implemented them, not thinking too much about how everything would work together in the end. I’ve found this to be a great approach when prototyping or exploring new mechanics. However, I got to a point where every time I went to implement a new feature or mechanic I was forced to do a lot of refactoring and bug fixing. I also came up with some better ideas to implement core functionality that I has sloppily implemented in the beginning. It was at this point that I should have put my hands up, stopped coding, and started planning. I didn’t do that.
Guess what!? UPSAT has launched! If you haven’t already, go check it out on the Android Market!
It has been an insane couple of months, and I personally cannot believe we made it this far. It’s been a great experience and I have to thank so many people. Of course, I have to thank Chris because, without him, there wouldn’t be any game (just silly, stationary pictures!)! Also, my girlfriend Ali, who had to put up with me on many occasions telling her I couldn’t spend time with her because I had ‘just a little bit more to do tonight.’ And then there are all my friends, family, and followers who were so supportive through this whole process. I’m really glad that we got this project done, and I am very much looking forward to starting work on the next one! (With a short break of course, I’m sure my girlfriend would appreciate that!)
Let’s get you updated on our recent changes to our Main Menu and Mode Intro screens… We’ve spent the past couple days refining our look, and we’re pretty proud of what we’ve got. It’s a lot cleaner and slick, so hopefully you like it as well! BTW, did you hear, WE’RE RELEASING ON MONDAY! Everyone get ready for some fun! But first, here’s some ooey-gooey pictures!
Brand new Main Menu layout! We have all our Social Media links right at your fingertips, options to the side, and oh yeah, some banners to remind you about upgrading to the full version of UPSAT! Speaking of which…
No, I’m not talking about some pop musician, I’m talking about our Android game icon! It’s the first thing people see on the AppStore and it’s what is going to grace their screen when they put in on their home screen because they are so addicted to it… That’s right! So let’s take a look at the process of creating our game’s icon…
First of all, we wanted something catchy, something interesting. We needed to show the potential customer something special about our game. The first couple of mock-ups had some game images in them, with ‘UPSAT” along the top. Common colors to our theme like the blues and oranges seemed to be the obvious choice, but lacked detail and depth.
We had a productive weekend here in Pennsylvania, and we have a lot to show for it. Of our 5 remaining games, I completed the artwork 4 of them. Woo! There are still some tweaking to do (the background jungle of the monkey game is not complete), but it feels really good to have pretty much everything done. We also implemented the dynamic sound which is AMAZING! The game feels so much more whole now, and I cannot wait until we finish this bad boy up and release it for the world to see!
Enough jibber jabber, take a look at some sweet new games!