Achievement Unlocked: Achievement Bar Complete
So I’m pretty exhausted at work right now. After this long weekend of staying up until 5am every night, I’m finding it difficult to go to sleep on time. I have to get up at 530 to beat the morning DC traffic so going to bed at midnight may not seem late for some, but for me it’s a day ruiner. It was worth it though.
I finished coding the notification bar and have thus completed the last element of the UI. It looks really cool when the bar pops down from the top of the screen to let you know you’ve done something notable (good or bad). I mocked up some achievements and insults to be displayed and it’s quite hilarious when the red bar comes down saying something like “Only your mom thinks you’re special” or “You messed THAT up?!” Even though I wrote it, the taunting still somehow gets under my skin and I find myself wanting to prove the computer (and therefore myself) wrong. I know, it kind of makes me a crazy person.
New Workspace!
Now that I am home safe back in Pennsylvania, I needed to set up a nice workspace so I could keep that same energy and efficiency we had back in Chris’ cozy apartment. So, here are some pictures of my awesome new workspace. I’m so excited!
Whoa! What’s that? Oh just my ‘development’ laptop, external monitor, tv screen hooked up with Netflix on Wii, and oh yeah, a homemade classic 2-button arcade. But it gets better… Right behind is a…
Full wet bar! Game development doesn’t get any better.
Art Update: New Titles, Meow, and Dunks!
Awesome weekend. Not only did we get an amazing amount of work done, but put ourselves on the fast track for implementing the new games and balancing them with ease. With another 10% of the UI yet to get completed (including Achievements and Insults) along with a few tweaks here and there, we’re doing awesome in moving forward towards launch.
Anyways, here are some nice shots of the new Title Screens, Pet Da Cat game, and Slam Dunk game:
It was a great weekend, and we’re going to try to keep riding along with this momentum!
IT’S ALIIIIIIIVE!!
ZOMGSH we got so much more done this weekend than I ever thought. The game looks awesome and a lot of fun too.
Here’s some pictures Kelsey took of us hard at work:
Towards the end we became increasingly more inefficient as every change we made required about 30 minutes of playing “testing” before we’d ever get back to work. If you haven’t seen our two gameplay videos yet then be sure to head over and like our Facebook page to get notified when we do super cool things. But first, watch the videos below: