I guess it all depends on what you’re referencing. If you’re talking about when we started this blog, then I guess today is day 1. If you want to know how long we’ve been working on the game, well then that would be 15 days. What really matters, though, is what happened 34 days ago. On that day, I sent out a little email to my friends:

“So… I think it’s time we make a game.”

Fed up with the monotony of sitting behind a desk and hacking away in Excel for 8 or more hours a day just to see that what I do means nothing in this overly bureaucratic company called the U.S. government, I knew it was time for something new. I didn’t even have to ask myself what that “something new” would be.

Why I never pursued this path until now will forever be a mystery to me. Maybe it’s because I never believed I actually could do it. I’ve always known how to code, but never thought I’d be good enough to code games. Then again, maybe it’s because of the financial situation I found myself in when I started a life on my own and went off to college.  My parents did as good a job as they could to provide for me, but we were in no ways rich or even “well-off.” We struggled. So when I went to college the only two things on my mind were, “How am I going to pay for this?” and “What can I do so that I make enough money to live comfortably?” Because of that I made the mistake that many young adults do and chose the fiscally responsible path of becoming an Industrial Engineer instead of doing what I know I really wanted to do.

So here I am. A 23 year old Industrial Engineer, with a cushy government job that I pretty much hate. And that’s really where the story begins. 34 days ago, with that email, I decided that I would at least give myself the opportunity to see if I was good enough to do what I loved. I am in no ways an expert programmer, but I’m a pretty quick learner and even the best had to start somewhere. So Why not now? Why not me? Only time will tell if I have what it takes, but I’m damn sure going to give it my best shot.

If you’re still reading and thinking to yourself, “This sounds a lot like me” then I urge you to do what I did. Pursue what you love to do, even if you only have a couple hours a day to do it, I guarantee you will thank yourself for doing so. If you’re still reading and thinking “WTF? What about the game?!?!” then I thank you for sticking with me so far and promise that there will be MUCH more game development discussion in the posts to come and far less about my life before 15 days ago.

Unfortunately I don’t find myself with a lot of free time these days. In between work, working on the game, and planning for my wedding next year (my wonderful fiancee Kelsey has been very supportive through all this, but I gotta make sure I leave time for her, lest I find myself standing at the alter all alone), I promise I will find time to keep you all updated. In the next post I will talk about what our game actually IS, and what we’ve accomplished so far.

Here we go. Day 1: Let the journey begin!

  1. Sam says:


    Yo Chris Whats up Son! The game is looking pretty sweet. Let me know when this beast of a game gets to iphone cause no doubt I will buy it. Hit me up some time otherwise I shall see you at the wedding unless you make some Magical trip down to the dirty south.

    -Sam The Man!

    • Chris says:


      Thanks man! I’ll try to get down there some long weekend. And I’ll definitely let you know if we decide to port to Iphone. It all depends how well the game is received on Droid i guess.

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