Buckle up boys and girls, you’re in for a wild ride on the news train! In case you haven’t noticed we’ve taken some long strides in UPSAT Version 2.0. Among other minor fixes, the big changes were the addition of a “Send to Facebook” button on the Game Over screen that lets you show off your awesomeness to all your friends, and the creepy-crawly Alien Invasion Mini-Game Pack! To go along with the new game pack we’ve implemented a new mini-game unlocking system which individually unlocks the new games according to your lifetime points. It looks a little something like this:
In May 2012 we participated in the Because We May sale and have seen a large increase in Downloads since then! We posted a full day-by-day update during the sale and included all of our new information : Because We May Sales Update
UPSAT has officially been live for almost 2 months, so I thought it would be cool to share some facts and figures with you. Unfortunately, the launch of our first game has been somewhat disappointing. Despite all of our social networking, press releases, and even getting a good review, we haven’t even been able to break the 100 download mark yet.
Guess what!? UPSAT has launched! If you haven’t already, go check it out on the Android Market!
It has been an insane couple of months, and I personally cannot believe we made it this far. It’s been a great experience and I have to thank so many people. Of course, I have to thank Chris because, without him, there wouldn’t be any game (just silly, stationary pictures!)! Also, my girlfriend Ali, who had to put up with me on many occasions telling her I couldn’t spend time with her because I had ‘just a little bit more to do tonight.’ And then there are all my friends, family, and followers who were so supportive through this whole process. I’m really glad that we got this project done, and I am very much looking forward to starting work on the next one! (With a short break of course, I’m sure my girlfriend would appreciate that!)
Let’s get you updated on our recent changes to our Main Menu and Mode Intro screens… We’ve spent the past couple days refining our look, and we’re pretty proud of what we’ve got. It’s a lot cleaner and slick, so hopefully you like it as well! BTW, did you hear, WE’RE RELEASING ON MONDAY! Everyone get ready for some fun! But first, here’s some ooey-gooey pictures!
Brand new Main Menu layout! We have all our Social Media links right at your fingertips, options to the side, and oh yeah, some banners to remind you about upgrading to the full version of UPSAT! Speaking of which…
No, I’m not talking about some pop musician, I’m talking about our Android game icon! It’s the first thing people see on the AppStore and it’s what is going to grace their screen when they put in on their home screen because they are so addicted to it… That’s right! So let’s take a look at the process of creating our game’s icon…
First of all, we wanted something catchy, something interesting. We needed to show the potential customer something special about our game. The first couple of mock-ups had some game images in them, with ‘UPSAT” along the top. Common colors to our theme like the blues and oranges seemed to be the obvious choice, but lacked detail and depth.
I haven’t posted in a little while because I’ve be extremely busy working on tweaking the OpenFeint system so fit within our games theme. I know I said before that it was all easy peasy, and as long as you’re OK with gray bars on top of your game, that is still true. We, however, already had a cool pop down notification system built into the game and really wanted to use that. That is where the
frustration hair-pulling and cursing began!
READER BE WARNED: DEVELOPER’S RANT AHEAD!
Happy Thanksgiving! Boy, do we have some on-the-couch-buckle-undone-lay-back-and-let-that-belly-rest entertainment for you! We finally finished up a trailer, and although it was a challenge in itself, we managed to make it pretty epic! It highlights a few games (specifically the one with title art, which finally now has a use!) and talks about our game features and what you can expect!
Maybe after I fill up on some typtophan and take a spot on the couch to watch some Turkey Day football, I can draft up another post on how we made this trailer, and what steps we had to take to get real-time emulator footage on our PC’s… Enjoy!