So it's been a while since our last post. In fact, the last time we posted it was to tell you that UPSAT Version 2.0 was launching with all kinds of new bells and whistles... well this time it's to tell you we've added even MORE fun stuff with Version 3.0!!
Due to our new found fame tiny community of players, we’ve decided to put the afterburners on all of the improvement projects we had scheduled for UPSAT. Some of this you have already seen when we released the Version 1.1 update last week which featured some minor bug fixes, but I’m here to tell you that, “You ain’t seen nothin’ yet!”
Throughout the past couple of weeks, Ryan and I have had many meetings and brainstorming sessions to come up with all the improvements we’d like to see implemented. The first major improvement will be a developer notification system. We want to be able to communicate with you about promotions, sales, upcoming updates, etc from right within the game, so we’re working on something that will allow us to do so easily. The second major improvement is going to be the addition of several language settings from within the options menu. I’m developing a list of all the text we currently use in game and we’ll be translating it into Spanish and German to start. A huge, “Thank You!” goes out to one of our Twitter followers @kurtextrem for helping us with the German translation. We’re working hard right now to get these out to you by late next week with a Version 1.2 update.
In May 2012 we participated in the Because We May sale and have seen a large increase in Downloads since then! We posted a full day-by-day update during the sale and included all of our new information : Because We May Sales Update
UPSAT has officially been live for almost 2 months, so I thought it would be cool to share some facts and figures with you. Unfortunately, the launch of our first game has been somewhat disappointing. Despite all of our social networking, press releases, and even getting a good review, we haven’t even been able to break the 100 download mark yet.
Guess what!? UPSAT has launched! If you haven’t already, go check it out on the Android Market!
It has been an insane couple of months, and I personally cannot believe we made it this far. It’s been a great experience and I have to thank so many people. Of course, I have to thank Chris because, without him, there wouldn’t be any game (just silly, stationary pictures!)! Also, my girlfriend Ali, who had to put up with me on many occasions telling her I couldn’t spend time with her because I had ‘just a little bit more to do tonight.’ And then there are all my friends, family, and followers who were so supportive through this whole process. I’m really glad that we got this project done, and I am very much looking forward to starting work on the next one! (With a short break of course, I’m sure my girlfriend would appreciate that!)
Let’s get you updated on our recent changes to our Main Menu and Mode Intro screens… We’ve spent the past couple days refining our look, and we’re pretty proud of what we’ve got. It’s a lot cleaner and slick, so hopefully you like it as well! BTW, did you hear, WE’RE RELEASING ON MONDAY! Everyone get ready for some fun! But first, here’s some ooey-gooey pictures!
Brand new Main Menu layout! We have all our Social Media links right at your fingertips, options to the side, and oh yeah, some banners to remind you about upgrading to the full version of UPSAT! Speaking of which…
No, I’m not talking about some pop musician, I’m talking about our Android game icon! It’s the first thing people see on the AppStore and it’s what is going to grace their screen when they put in on their home screen because they are so addicted to it… That’s right! So let’s take a look at the process of creating our game’s icon…
First of all, we wanted something catchy, something interesting. We needed to show the potential customer something special about our game. The first couple of mock-ups had some game images in them, with ‘UPSAT” along the top. Common colors to our theme like the blues and oranges seemed to be the obvious choice, but lacked detail and depth.
I haven’t posted in a little while because I’ve be extremely busy working on tweaking the OpenFeint system so fit within our games theme. I know I said before that it was all easy peasy, and as long as you’re OK with gray bars on top of your game, that is still true. We, however, already had a cool pop down notification system built into the game and really wanted to use that. That is where the
frustration hair-pulling and cursing began!
READER BE WARNED: DEVELOPER’S RANT AHEAD!