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2 Devs Talking About The Crazy Things They Do

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New Workspace!

Now that I am home safe back in Pennsylvania, I needed to set up a nice workspace so I could keep that same energy and efficiency we had back in Chris’ cozy apartment. So, here are some pictures of my awesome new workspace. I’m so excited!

Whoa! What’s that? Oh just my ‘development’ laptop, external monitor, tv screen hooked up with Netflix on Wii, and oh yeah, a homemade classic 2-button arcade. But it gets better… Right behind is a…

Full wet bar! Game development doesn’t get any better. read more

Posted in Personal Tagged Android, Android Game Development, Blog, Design, Development, Droid, First Game, Game, Game Design, Indie, Indie Game 2 Comments

Art Update: New Titles, Meow, and Dunks!

Awesome weekend. Not only did we get an amazing amount of work done, but put ourselves on the fast track for implementing the new games and balancing them with ease. With another 10% of the UI yet to get completed (including Achievements and Insults) along with a few tweaks here and there, we’re doing awesome in moving forward towards launch.

Anyways, here are some nice shots of the new Title Screens, Pet Da Cat game, and Slam Dunk game:

It was a great weekend, and we’re going to try to keep riding along with this momentum! read more

Posted in Art Tagged 2D Art, Android, Android Artwork, Android Game Development, Animation, Art, Artwork, Blog, Design, Development, Droid, First Game, Game, Game Art, Game Design, Indie, Indie Game 2 Comments

IT’S ALIIIIIIIVE!!

ZOMGSH we got so much more done this weekend than I ever thought. The game looks awesome and a lot of fun too.

Here’s some pictures Kelsey took of us hard at work:

Thank goodness for $5 Anytober!

So much easier to work in person

Towards the end we became increasingly more inefficient as every change we made required about 30 minutes of playing “testing” before we’d ever get back to work. If you haven’t seen our two gameplay videos yet then be sure to head over and like our Facebook page to get notified when we do super cool things. But first, watch the videos below: read more

Posted in Design, Featured Tagged Android, Android Game Development, Blog, Design, Development, Droid, First Game, Game, Game Design, Indie, Indie Game 2 Comments

Workstation

After nearly 72 hours of working I took a look around and realized that our work area was a little ridiculous:

So many screens!

Notice our leaning tower of Monster in the background! Just wanted to share this with you so you’d feel like you were here with us. OK back to work!

Posted in Personal Tagged Android, Android Game Development, Blog, Design, Development, Droid, First Game, Game, Game Design, Indie, Indie Game 2 Comments

Frustration and Jubilation

We’re coming up on being half-way through our weekend game dev party and I’m glad to say that we have a lot to show for it. You’ve probably already seen some of the artwork Ryan has created in his last post and I’ve made huge progress with the UI.  If things keep going this way we’ll be done with this game in no time!

I’ll try to touch on some of the stuff I’ve worked on during the past day. All of the UI elements besides the achievement/insult bar are up and running. I spent a good amount of time coding debugging the animations for the timer and multiplier bars to make sure that they’d work on different size screens. I got pretty lucky on this one because the animations ran fine on my phone, but I tried running the game on a 320×240 screen to test for another issue and discovered they weren’t running properly there. Thankfully it didn’t take very long for me to figure out what the issue was. (Designing for different size screens is pretty much the most difficult thing about working with the Android platform) read more

Posted in Programming Tagged Android, Android Game Development, Android Programming, Blog, Coding, Design, Development, Droid, First Game, Game, Game Design, Indie, Indie Game, Java, Programming 1 Comment
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