Art Update: New Titles, Meow, and Dunks!
Awesome weekend. Not only did we get an amazing amount of work done, but put ourselves on the fast track for implementing the new games and balancing them with ease. With another 10% of the UI yet to get completed (including Achievements and Insults) along with a few tweaks here and there, we’re doing awesome in moving forward towards launch.
Anyways, here are some nice shots of the new Title Screens, Pet Da Cat game, and Slam Dunk game:
It was a great weekend, and we’re going to try to keep riding along with this momentum!
Art Update: Balloons and Battleships
Woo! So after 24 hours of working, we have some pretty nice stuff to show off. Right now I’m going to give you a peek at the artwork for two more of our games, ‘Balloon Popper,’ and ‘Sink Da Battleship.’ (Ignore the UI text, it is just an example overlay; each game will have it’s own descriptive text in the bottom portion.)
Now we don’t want to give away any more details on how the games will actually work or how they progress as levels get higher, so for now all you can do is feast your eyes on these screenshots. It’s back to work for me on some more Main Menu screens and UI work.
Art Update: Art Style
I’ve finally arrived here in DC, and I’m ready for a long weekend of work. First order of business, however, is to bring you up to speed on the art end of things here for UPSAT.
Art Style:
UPSAT is going for a cartoonish, fun, casual feel for art. We want to lull you in, nice and gently, then, “BAM!” welcome to the world of pain and frustration. For the backgrounds I am dropping the heavy black outlines in exchange for a clean, sleek, readable environment that doesn’t take away from the main gameplay objects. The gameplay objects, however, will have the characteristic black outines to differentiate them from the background and help the player to more easily recognize them. In such a fast-paced game, visual clues like this will greatly enhance usability.