BecauseWeMay Sale! Only $0.99

May 24, 2012 in Featured

“We believe that developers should have the freedom to price their games how they like, without interference from the online stores that sell the games. Why? Because it allows us to promote our games more freely, as we are doing here! We rely on the ability to promote our games for our livelihood and control over pricing is an important tool for this purpose.” – Because We May Website As a part of the Because We May sale, UPSAT will be discounted to $0.99 during the week of May 24th, 2012 – June 1st, 2012 along with TONS of other great Indie games from other developers! Please help us spread the word! Get UPSAT Full Today: Google Play DAY 1 Sales Update So given the increased attention that UPSAT has been receiving this week I thought I’d post an update about the past few days. I had already been thinking about doing some sort of sale for a while, so when I saw the Because We May opportunity and all of the other great developers that had already signed up, I knew it would be a great opportunity to get some people to actually see our game! Coming into the
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UPSAT Is Live!

January 16, 2012 in Design, Featured

Guess what!? UPSAT has launched! If you haven’t already, go check it out on the Android Market! It has been an insane couple of months, and I personally cannot believe we made it this far. It’s been a great experience and I have to thank so many people. Of course, I have to thank Chris because, without him, there wouldn’t be any game (just silly, stationary pictures!)! Also, my girlfriend Ali, who had to put up with me on many occasions telling her I couldn’t spend time with her because I had ‘just a little bit more to do tonight.’ And then there are all my friends, family, and followers who were so supportive through this whole process. I’m really glad that we got this project done, and I am very much looking forward to starting work on the next one! (With a short break of course, I’m sure my girlfriend would appreciate that!) Thanks again, and go check out the game! Play the Free version and if you like it, go ahead and upgrade! I promise you won’t be disappointed!

New Menu Changes!

January 10, 2012 in Art, Design, Featured

Let’s get you updated on our recent changes to our Main Menu and Mode Intro screens… We’ve spent the past couple days refining our look, and we’re pretty proud of what we’ve got. It’s a lot cleaner and slick, so hopefully you like it as well! BTW, did you hear, WE’RE RELEASING ON MONDAY! Everyone get ready for some fun! But first, here’s some ooey-gooey pictures! Brand new Main Menu layout! We have all our Social Media links right at your fingertips, options to the side, and oh yeah, some banners to remind you about upgrading to the full version of UPSAT! Speaking of which… Make sure you upgrade! Not only will you get to experience all 16 games, but have access to OpenFeint’s Leaderboards and Achievements, and also our HARDCORE Endurance Mode! Of course, if you’re new here, we’ll ease you in nice and gently with a comprehensive training mode that will teach you the basics of the games, without giving up too much information about our variety of games! All done!? Was it easy…? Okay, we’ll throw you in the ring to take on the real game! Our classic mode! Play as long as you can with your
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We’re Finally Done!

January 3, 2012 in Design, Featured

Yes it’s true! As of around 1AM last night we finished OpenFeint achievement integration and are officially done with UPSAT! You have no idea how great it felt to check those last few items off the list and move them down to the “Completed” section. It’s been a long  exhausting 4 months filled with sleepless nights and many many changes, but it’s all paid off and we’re ready to begin testing! In case you don’t remember here’s a screenshot of what our game started out as: It’s amazing to see how far we’ve come! Now the game itself was just placeholder art, but we were REALLY thinking of going with that UI for a while… we must have been out of our minds. Needless to say the game looks and plays alot better now and we’ve gone through a lot to get here. We kept a running checklist of tasks as we went and it actually turned into a nice catalogue of achievements, so I thought I’d share it with you. Blue = Ryan Red = Me: I’ve learned so much during this process (ESPECIALLY since I didn’t even know Java before starting this whole thing) and we’re both just raring to take what
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Right at the Edge!

December 6, 2011 in Art, Featured

We had a productive weekend here in Pennsylvania, and we have a lot to show for it. Of our 5 remaining games, I completed the artwork 4 of them. Woo! There are still some tweaking to do (the background jungle of the monkey game is not complete), but it feels really good to have pretty much everything done. We also implemented the dynamic sound which is AMAZING! The game feels so much more whole now, and I cannot wait until we finish this bad boy up and release it for the world to see! Enough jibber jabber, take a look at some sweet new games!