New Games Coming Soon!

June 7, 2012 in Design, Featured

Due to our new found fame tiny community of players, we’ve decided to put the afterburners on all of the improvement projects we had scheduled for UPSAT. Some of this you have already seen when we released the Version 1.1 update last week which featured some minor bug fixes, but I’m here to tell you that, “You ain’t seen nothin’ yet!” Throughout the past couple of weeks, Ryan and I have had many meetings and brainstorming sessions to come up with all the improvements we’d like to see implemented. The first major improvement will be a developer notification system. We want to be able to communicate with you about promotions, sales, upcoming updates, etc from right within the game, so we’re working on something that will allow us to do so easily. The second major improvement is going to be the addition of several language settings from within the options menu. I’m developing a list of all the text we currently use in game and we’ll be translating it into Spanish and German to start. A huge, “Thank You!” goes out to one of our Twitter followers @kurtextrem for helping us with the German translation. We’re working hard right now to
…read more

Making Money With Android?

March 9, 2012 in Featured

**UPDATE** In May 2012 we participated in the Because We May sale and have seen a large increase in Downloads since then! We posted a full day-by-day update during the sale and included all of our new information : Because We May Sales Update **UPDATE**   UPSAT has officially been live for almost 2 months, so I thought it would be cool to share some facts and figures with you. Unfortunately, the launch of our first game has been somewhat disappointing. Despite all of our social networking, press releases, and even getting a good review, we haven’t even been able to break the 100 download mark yet. FACTS AND FIGURES I’m going to start this post off with the cold hard facts and then later on I will get into what went wrong, and our plans for the future. To date we have sold 13 copies of the full version for a grand total of $9.10. The free version isn’t doing much better with only 84 total installs, of which only 25 remain active. I honestly don’t think this is a bad retention rate, but the total installs just isn’t doing it for us. We’ve received all 5 star reviews (only
…read more

UPSAT Is Live!

January 16, 2012 in Design, Featured

Guess what!? UPSAT has launched! If you haven’t already, go check it out on the Android Market! It has been an insane couple of months, and I personally cannot believe we made it this far. It’s been a great experience and I have to thank so many people. Of course, I have to thank Chris because, without him, there wouldn’t be any game (just silly, stationary pictures!)! Also, my girlfriend Ali, who had to put up with me on many occasions telling her I couldn’t spend time with her because I had ‘just a little bit more to do tonight.’ And then there are all my friends, family, and followers who were so supportive through this whole process. I’m really glad that we got this project done, and I am very much looking forward to starting work on the next one! (With a short break of course, I’m sure my girlfriend would appreciate that!) Thanks again, and go check out the game! Play the Free version and if you like it, go ahead and upgrade! I promise you won’t be disappointed!

New Menu Changes!

January 10, 2012 in Art, Design, Featured

Let’s get you updated on our recent changes to our Main Menu and Mode Intro screens… We’ve spent the past couple days refining our look, and we’re pretty proud of what we’ve got. It’s a lot cleaner and slick, so hopefully you like it as well! BTW, did you hear, WE’RE RELEASING ON MONDAY! Everyone get ready for some fun! But first, here’s some ooey-gooey pictures! Brand new Main Menu layout! We have all our Social Media links right at your fingertips, options to the side, and oh yeah, some banners to remind you about upgrading to the full version of UPSAT! Speaking of which… Make sure you upgrade! Not only will you get to experience all 16 games, but have access to OpenFeint’s Leaderboards and Achievements, and also our HARDCORE Endurance Mode! Of course, if you’re new here, we’ll ease you in nice and gently with a comprehensive training mode that will teach you the basics of the games, without giving up too much information about our variety of games! All done!? Was it easy…? Okay, we’ll throw you in the ring to take on the real game! Our classic mode! Play as long as you can with your
…read more

The Evolution of an Icon

December 31, 2011 in Art, Design, Featured

No, I’m not talking about some pop musician, I’m talking about our Android game icon! It’s the first thing people see on the AppStore and it’s what is going to grace their screen when they put in on their home screen because they are so addicted to it… That’s right! So let’s take a look at the process of creating our game’s icon… First of all, we wanted something catchy, something interesting. We needed to show the potential customer something special about our game. The first couple of mock-ups had some game images in them, with ‘UPSAT” along the top. Common colors to our theme like the blues and oranges seemed to be the obvious choice, but lacked detail and depth. One of the concerns we had was scalability of the ‘UPSAT” name at the top. We also wondered if we could get some more cleaner designs with simpler images. No we had some cleaner designs, but we had to start thinking about what we wanted our game to be associated with. From day one, our first idea, our first logo was based on our ‘Find Da Robber’ game. It seemed a great way to stay true to what our
…read more