Implementing OpenFeint with Android
November 10, 2011 in Programming
UPDATE Since this has become one of our more popular pages I just wanted to update it to say that UPSAT has now launched! If you find this page useful or just want to see some of the cool things we did with OpenFeint, including custom notifications, then please consider supporting us by getting the full version of UPSAT and by following us on Facebook or Twitter! UPDATE So you have an amazing Android game and you’ve decided you want to join the 21st century and add social connectivity? Well kudos and welcome to the party! If you’re reading this then you’re probably at least somewhat interested in OpenFeint and what is entailed in getting this working with your game. The good news is it’s actually really easy. The bad news, since OpenFeint is relatively new on Android, the documentation can be a bit lacking which makes the task SEEM very daunting. I have to admit that I was a little bit nervous about doing this before I started, but in the end it only took me around 5 hours. So, if you have any coding skills whatsoever (unlike myself) then you could probably get it done in less. I’ve
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