UPSAT Is Live!

January 16, 2012 in Design, Featured

Guess what!? UPSAT has launched! If you haven’t already, go check it out on the Android Market! It has been an insane couple of months, and I personally cannot believe we made it this far. It’s been a great experience and I have to thank so many people. Of course, I have to thank Chris because, without him, there wouldn’t be any game (just silly, stationary pictures!)! Also, my girlfriend Ali, who had to put up with me on many occasions telling her I couldn’t spend time with her because I had ‘just a little bit more to do tonight.’ And then there are all my friends, family, and followers who were so supportive through this whole process. I’m really glad that we got this project done, and I am very much looking forward to starting work on the next one! (With a short break of course, I’m sure my girlfriend would appreciate that!) Thanks again, and go check out the game! Play the Free version and if you like it, go ahead and upgrade! I promise you won’t be disappointed!

New Menu Changes!

January 10, 2012 in Art, Design, Featured

Let’s get you updated on our recent changes to our Main Menu and Mode Intro screens… We’ve spent the past couple days refining our look, and we’re pretty proud of what we’ve got. It’s a lot cleaner and slick, so hopefully you like it as well! BTW, did you hear, WE’RE RELEASING ON MONDAY! Everyone get ready for some fun! But first, here’s some ooey-gooey pictures! Brand new Main Menu layout! We have all our Social Media links right at your fingertips, options to the side, and oh yeah, some banners to remind you about upgrading to the full version of UPSAT! Speaking of which… Make sure you upgrade! Not only will you get to experience all 16 games, but have access to OpenFeint’s Leaderboards and Achievements, and also our HARDCORE Endurance Mode! Of course, if you’re new here, we’ll ease you in nice and gently with a comprehensive training mode that will teach you the basics of the games, without giving up too much information about our variety of games! All done!? Was it easy…? Okay, we’ll throw you in the ring to take on the real game! Our classic mode! Play as long as you can with your
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The Evolution of an Icon

December 31, 2011 in Art, Design, Featured

No, I’m not talking about some pop musician, I’m talking about our Android game icon! It’s the first thing people see on the AppStore and it’s what is going to grace their screen when they put in on their home screen because they are so addicted to it… That’s right! So let’s take a look at the process of creating our game’s icon… First of all, we wanted something catchy, something interesting. We needed to show the potential customer something special about our game. The first couple of mock-ups had some game images in them, with ‘UPSAT” along the top. Common colors to our theme like the blues and oranges seemed to be the obvious choice, but lacked detail and depth. One of the concerns we had was scalability of the ‘UPSAT” name at the top. We also wondered if we could get some more cleaner designs with simpler images. No we had some cleaner designs, but we had to start thinking about what we wanted our game to be associated with. From day one, our first idea, our first logo was based on our ‘Find Da Robber’ game. It seemed a great way to stay true to what our
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Right at the Edge!

December 6, 2011 in Art, Featured

We had a productive weekend here in Pennsylvania, and we have a lot to show for it. Of our 5 remaining games, I completed the artwork 4 of them. Woo! There are still some tweaking to do (the background jungle of the monkey game is not complete), but it feels really good to have pretty much everything done. We also implemented the dynamic sound which is AMAZING! The game feels so much more whole now, and I cannot wait until we finish this bad boy up and release it for the world to see! Enough jibber jabber, take a look at some sweet new games!

Thanksgiving Treats

November 24, 2011 in Art, Design, Featured

Happy Thanksgiving! Boy, do we have some on-the-couch-buckle-undone-lay-back-and-let-that-belly-rest entertainment for you! We finally finished up a trailer, and although it was a challenge in itself, we managed to make it pretty epic! It highlights a few games (specifically the one with title art, which finally now has a use!) and talks about our game features and what you can expect! Maybe after I fill up on some typtophan and take a spot on the couch to watch some Turkey Day football, I can draft up another post on how we made this trailer, and what steps we had to take to get real-time emulator footage on our PC’s… Enjoy!