UPSAT Version 3.0 Is Here!

December 14, 2012 in Design, Featured

So it’s been a while since our last post. In fact, the last time we posted it was to tell you that UPSAT Version 2.0 was launching with all kinds of new bells and whistles… well this time it’s to tell you we’ve added even MORE fun stuff with Version 3.0!! We’ve been hard at work cranking through code and drawing some pretty pictures and we think we’ve added a bunch of new features that you’re really going to love. So, without further ado, here’s what we got! The biggest and most obvious new feature is that we’ve replaced OpenFeint with Scoreloop for all of our leaderboards and achievements. Unfortunately, OpenFeint sold out to a Japanese company Gree and decided it’d be great to leave all their developers in the dust and shut down their servers. Bad news for us because it created a lot of unexpected work, but great news for you because we got to bring you a better system that delivers a much faster and cleaner experience. Scoreloop still has all the standard online play kind of stuff, but we’ve also implemented some new features such as news updates which will allow us to tell you about
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UPSAT Version 2.0!

July 5, 2012 in Art, Design, Featured

Buckle up boys and girls, you’re in for a wild ride on the news train! In case you haven’t noticed we’ve taken some long strides in UPSAT Version 2.0. Among other minor fixes, the big changes were the addition of a “Send to Facebook” button on the Game Over screen that lets you show off your awesomeness to all your friends, and the creepy-crawly Alien Invasion Mini-Game Pack! To go along with the new game pack we’ve implemented a new mini-game unlocking system which individually unlocks the new games according to your lifetime points. It looks a little something like this: Ok… it looks EXACTLY like that, actually. As you can see you have a few thumbnails representing each of the new games with the number of points needed to unlock each one. Once the game is unlocked the thumbnail will light up and you’ll get a nice little message to let you know to start watching for the new game the next time you play. There’s also an enabled button which lets you turn off the whole set of games if you decide you don’t like this or a future game pack. Speaking of future game packs, if you
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New Games Coming Soon!

June 7, 2012 in Design, Featured

Due to our new found fame tiny community of players, we’ve decided to put the afterburners on all of the improvement projects we had scheduled for UPSAT. Some of this you have already seen when we released the Version 1.1 update last week which featured some minor bug fixes, but I’m here to tell you that, “You ain’t seen nothin’ yet!” Throughout the past couple of weeks, Ryan and I have had many meetings and brainstorming sessions to come up with all the improvements we’d like to see implemented. The first major improvement will be a developer notification system. We want to be able to communicate with you about promotions, sales, upcoming updates, etc from right within the game, so we’re working on something that will allow us to do so easily. The second major improvement is going to be the addition of several language settings from within the options menu. I’m developing a list of all the text we currently use in game and we’ll be translating it into Spanish and German to start. A huge, “Thank You!” goes out to one of our Twitter followers @kurtextrem for helping us with the German translation. We’re working hard right now to
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UPSAT Is Live!

January 16, 2012 in Design, Featured

Guess what!? UPSAT has launched! If you haven’t already, go check it out on the Android Market! It has been an insane couple of months, and I personally cannot believe we made it this far. It’s been a great experience and I have to thank so many people. Of course, I have to thank Chris because, without him, there wouldn’t be any game (just silly, stationary pictures!)! Also, my girlfriend Ali, who had to put up with me on many occasions telling her I couldn’t spend time with her because I had ‘just a little bit more to do tonight.’ And then there are all my friends, family, and followers who were so supportive through this whole process. I’m really glad that we got this project done, and I am very much looking forward to starting work on the next one! (With a short break of course, I’m sure my girlfriend would appreciate that!) Thanks again, and go check out the game! Play the Free version and if you like it, go ahead and upgrade! I promise you won’t be disappointed!

New Menu Changes!

January 10, 2012 in Art, Design, Featured

Let’s get you updated on our recent changes to our Main Menu and Mode Intro screens… We’ve spent the past couple days refining our look, and we’re pretty proud of what we’ve got. It’s a lot cleaner and slick, so hopefully you like it as well! BTW, did you hear, WE’RE RELEASING ON MONDAY! Everyone get ready for some fun! But first, here’s some ooey-gooey pictures! Brand new Main Menu layout! We have all our Social Media links right at your fingertips, options to the side, and oh yeah, some banners to remind you about upgrading to the full version of UPSAT! Speaking of which… Make sure you upgrade! Not only will you get to experience all 16 games, but have access to OpenFeint’s Leaderboards and Achievements, and also our HARDCORE Endurance Mode! Of course, if you’re new here, we’ll ease you in nice and gently with a comprehensive training mode that will teach you the basics of the games, without giving up too much information about our variety of games! All done!? Was it easy…? Okay, we’ll throw you in the ring to take on the real game! Our classic mode! Play as long as you can with your
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